Hello everyone,
I am HexGameStudio — a lone wolf developer.
Before I begin, I want to say something to one particular player. On Steam, a player once asked me to add controller support because of a physical disability that made keyboard and mouse difficult to use. At the time, I couldn’t make it happen—the timeline was tight, and I didn’t have the technical capability. But I never forgot that request. Today, with the PS5 version, controller support is fully implemented. I know it’s late. But I want you to know: I heard you, and I finally did it. I’m sorry it took so long. And I’m grateful that you waited.

I spent a year, all by myself, porting Dungeon Of Dragon Knight Remake to PS5. It has passed Sony certification and will officially launch on August 10, 2026. The road from the Steam release to today has been a long one—there were moments of doubt, of stagnation, of not knowing which way to go. But in the end, I made it.
Developing a game alone is hard. And when you add all the financial and business paperwork required for the PS5 application, it gets even lonelier. But whenever I think of you, the players, I feel a surge of confidence. I’m the type who never backs down once I’ve set my mind to something. You bought the game on Steam, left reviews, sent feedback, and offered encouragement. Your voices reminded me that there are still people who care about this game—and that gave me the drive to bring it to more platforms. It also helped me find my people—those who love D&D and tabletop RPGs, just like me. They were there all along.

The original idea for this game came from my own love for D&D and tabletop RPGs. But finding people to play with is hard. So instead of waiting, I decided to make one myself. And along the way, I fulfilled a childhood dream—making a game of my own.
For the PS5 version, I also made some adjustments. I removed the shop and currency systems. This was not about cutting content, but about letting players focus more deeply on dungeon exploration itself. No need to worry about buying and selling, no need to count coins—just put all your energy into solving puzzles and fighting battles. This is essential to preserving the oppressive atmosphere of the dungeon. Once the rhythm breaks, that sense of stepping carefully through every corridor is lost. I want players to be immersed in the dungeon, not distracted by systems or by currency.


In addition, the game’s soundtrack was composed by Tetsuya Shibata, known for his work on the Monster Hunter series. His music deepened the game’s world and greatly enhanced the sense of immersion.

Famitsu, one of Japan’s most respected gaming magazines, described the game as “a solid, reassuring dungeon exploration action RPG.” Those words mean a great deal to me. Being recognized by people who truly understand games is an honor in itself.

I’ve also seen that some of you have made videos about this game on YouTube — introductions, walkthroughs, guides. I truly appreciate the time and effort you’ve put into sharing your experiences with others. Thank you.

And there is one more thing I want to say. A player once told me he bought two copies — one for himself, and one to support me. I don’t even know how to express how much that meant to me. Knowing that someone values my work that much is beyond words.
23 years of experience in game development, plus 6 years of waiting and porting — I finally have the chance to bring this passion to PS5. If I could travel back in time, I would tell my younger self: “The game you’ll make one day won’t just be played by your friends — it’ll be on a real console. A new generation console. Something far beyond what we had back then.”
I am HexGameStudio—a lone wolf studio that still loves D&D and tabletop RPGs, and a veteran player just like you. I hope this game is not just a product, but an answer I offer to fellow adventurers—a proof that those who love tabletop RPGs can create a game that truly belongs to this community.
Dungeon Of Dragon Knight Remake arrives on PS5 on August 10.
Thank you all for your support along the way.
I keep moving forward.
HexGameStudio